![]() Validator settings are now serialized in your project and shared with your team.Value on ValueValidator is now browsable and will show up in Visual Studio's intellisense.This did not change the actual serialization behaviour, only the display of it. Fixed case introduced during the beta where Odin would incorrectly draw members in Odin-serialized Unity objects as if the roots were always serialized by Odin, and never Unity.SdfIconType.None now draws nothing instead of 123.NET Framework 4.7.1, causing issues with VS Code's intellisense and compiler errors when trying to manually build solutions or projects referencing the. Fixed beta issue where all Odin Inspector and Odin Validator's precompiled assemblies would be compiled against.Sdf Icon Overview can now also function as a Icon Selector.Fixed error log that would occur when toggling visibility of gameobjects.Validation Profiles can now have icons, which can be changed while having the profile asset selected.Opening prefabs from validator issues now always open the stage for the outer most prefab instance, instead of the nearest prefab instance.Hence, there is a bit of overlap with the 3.1.0.x beta patches. There will be duplicate patch notes here, as the 3.1.1.0 patch notes represent the full delta from version 3.0.13.
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